Wednesday 17 August 2016

Top 10 Facts - Fallout 4

Top 10 Facts - Fallout 4

   

Fact #1 :

   Fallout 4 is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the Fallout series, the game was released worldwide on November 10, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.
Fallout 4 is set in a post-apocalyptic Boston in the year 2287, 210 years after a devastating nuclear war. 
  The player character emerges from an underground nuclear fallout shelter known as Vault 111, and subsequently explores the world, completes various quests and acquires experience points to level up their character. It is the first game in the series to feature full voice acting for the protagonist.
   Fallout 4 received positive reviews from critics with many praising the world depth, player freedom, overall amount of content, crafting, and soundtrack. The game shipped 12 million units and generated $750 million (USD) within the first 24 hours of its launch. The game received numerous awards and nominations from various gaming publications, including the Academy of Interactive Arts & Sciences and British Academy Games Awards, making it both a commercial and critical success.

Fact #2 : Gameplay

    Fallout 4's gameplay is similar to that of Fallout 3 and Fallout: New Vegas, the previous two main entries in the series.
Returning features include a camera that can switch between a first-person and third-person perspective, and the ability to roam anywhere on the map. Fallout 4 introduces new features including a layered armor system, base-building, a dynamic dialogue system featuring 111,000 lines of dialogue, an in-depth crafting system which implements every lootable object in the game, and much more. Enemies such as mole rats, raiders, super-mutants, deathclaws, and feral ghouls return in Fallout 4, along with the companion Dogmeat.
    Players have the ability to roam anywhere on the map, and leave a conversation at any time. They have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available. Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor, and can be modified, allowing players to add items such as a jetpack or selecting separate types of armor for each part of the suit. A new feature to the series is the ability to craft and deconstruct settlements and buildings. 
    Players can select some in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a dynamic power line system. Merchants and non-player characters can inhabit the player's settlements, for which the player must provide sustenance by growing food in makeshift patches and building water spouts. Players can build various defenses around their settlements, such as turrets and traps, to defend against random attacks.
When using V.A.T.S., real-time action is slowed down, and players can see the probability of hitting each body part of the enemies through percentage ratio
The Pip-Boy, a personal computing device strapped to the character's wrist, allows the player to access a menu with statistics, maps, data, and items. Players can find game cartridges, which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which plays an important part in combat. While using V.A.T.S., real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time". 
    Various actions cost action points, limiting the actions of each combatant during a period of time, and the player can target specific body parts for attacks to inflict specific injuries; head shots can be used for quick kills or blinding, legs can be targeted to slow enemy movement, and opponents can be disarmed by shooting at their weapons. Unlike previous games, in which the player had a random chance to inflict a critical hit, they are now performed manually through V.A.T.S. At the beginning of the game, players are given points to spend on a character progression system called S.P.E.C.I.A.L.. The system represents seven statistics, namely strength, perception, endurance, charisma, intelligence, agility and luck. When players earn enough experience points to gain a new level, they unlock a new ability. When players allocate more points to a stat, more abilities can be unlocked. These perks can also be upgraded to improve the protagonist's efficiency and to further unlock new abilities. There are about 275 perks available for players to unlock. There is no level cap and the game does not end once the main story is complete.
   The series also allows for the player to have a companion character follow and assist them, similar in style to Fallout 3 and Fallout: New Vegas. There are thirteen possible companions, seven of which (Dogmeat, Codsworth, Preston Garvey, Piper Wright, Nick Valentine, John Hancock, and Deacon) must be encountered during the main quests, although only Dogmeat is required to join. For the first time in the series, these companions can interact with the environment on the player character's behalf. For example, if the player character does not have required skills to hack a terminal or pick a lock, they can order the companion to do it for them. The player may only travel with one companion at a time, although the player is accompanied by other characters in certain quests. A few companions are able to be romanced by the player regardless of gender. Some recruitable companions also provide additional perks for the player, such as Codsworth, who provides bonus Energy Resistance. 

Fact #3 : Setting

   Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after a Resource War over natural resources that ended in a nuclear holocaust in 2077. The setting is a post-apocalyptic retro-future, covering a region that includes Boston, Massachusetts and other parts of New England known as "The Commonwealth". Unlike the previous titles, Fallout 4's story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T. Delaney or Courtenay Taylor) takes shelter in Vault 111, emerging exactly 210 years later, on October 23, 2287.
  The game takes place in an alternate version of history that sees the 1940s' and 1950s' aesthetics, design and technology advance in the directions imagined at the time. The resulting universe is thus a retro-futuristic one, where the technology has evolved enough to produce laser weapons, manipulate genes and create nearly-autonomous artificial intelligence, but all within the confines of 1950s' solutions like the widespread use of atomic power and vacuum tubes, as well as having the integrated circuitry of the digital age. The architecture, advertisements and general living styles are also depicted to be largely unchanged since the 1950s, while including contemporary products, such as a robotic rocking horse for children in one advertisement, or posters for the underground vaults that play a central role in the storyline of the game.

Fact #4 : Story ( Spoiler Alert ! )

   The story begins on the morning of October 23, 2077 in Sanctuary Hills, with the player character, their spouse (Nate or Nora depending on the player character's gender), their son Shaun, and their robotic butler, Codsworth. As the player character is preparing for an event at the Veteran's Hall in Cambridge, a representative from Vault-Tec comes to inform them that their family is approved for admittance into Vault 111, the local fallout shelter. An imminent nuclear attack forces the family to rush to the Vault, narrowly avoiding death. Upon entering the Vault, the player character and family are tricked into entering cryogenic tubes by the Vault-Tec staff and frozen alive. After an unknown period of time, the player character and their spouse are re-awakened by two unknown individuals, and the player witnesses Shaun's kidnapping and their spouse's murder. The player is put back into cryo-sleep, but manages to get free of the cryo-tube at some point later when the life support system malfunctions. The player discovers that they are the sole survivor of Vault 111, and vows to avenge their spouse's death and find Shaun.
   The player character, known as the Sole Survivor, heads home to find Sanctuary Hills in ruins. The Sole Survivor meets a distraught Codsworth, revealing to the Survivor that over 210 years have passed since they were frozen in the Vault. Codsworth suggests that the player character to go to Concord for help, where the Sole Survivor rescues Preston Garvey—one of the last of the Commonwealth Minutemen—and his band of settlers from a group of raiders. After assisting Garvey and his group, the player is recommended to travel to Diamond City, a settlement based in the ruins of Fenway Park, where they meet Piper, an intrepid reporter. From her they learn about a secretive organization called the Institute terrifying the Commonwealth, kidnapping people from their homes and sometimes replacing them with "synths," synthetic human beings indistinguishable from real humans.
   The Sole Survivor seeks out Nick Valentine, a detective based in Diamond City, to locate their son, but soon learns that Valentine went missing two weeks ago. After finding Valentine—revealed to be a second-generation synth, a sophisticated biomechanical android—the player uncovers the identity of their spouse's killer, a man named Conrad Kellogg. The Sole Survivor tracks down Kellogg and learns from him that Shaun is currently in the Institute. The player kills Kellogg, avenging their spouse's murder, and retrieves a cybernetic implant from his brain, then heads to Goodneighbor to seek help from Doctor Amari—a scientist skilled in neuroscience—to access the dead mercenary's memories. During their hunt for Kellogg, the Survivor also witnesses the Brotherhood of Steel arriving in the Commonwealth with the Prydwen, their mobile airship headquarters, and has the option to travel to Boston Airport to offer their assistance to the Brotherhood in the fight against the Institute.
  After viewing Kellogg's memories, the Sole Survivor is then tasked to go to the Glowing Sea—the ground zero of the nuclear blast shown early in the game—to find Brian Virgil, an ex-Institute scientist, to get help infiltrating the Institute. According to Virgil, the only way to enter or exit the Institute is with a teleportation chip that only Institute Coursers—trained synth killers—possess. The player must then track down and kill a Courser in order to obtain the chip.
The Sole Survivor tracks down the secretive Railroad organization for assistance decoding the chip. The Railroad is dedicated to rescuing synths from the Institute, believing them to be oppressed by their creators and mistreated by the inhabitants of the Commonwealth. After they decode the chip for the player, the Railroad asks for their assistance in fighting the Institute, in which the player can accept or decline.
  Virgil provides the blueprints for a device to hijack the Institute's Molecular Relay signal and teleport into the Institute using the chip data. The Sole Survivor has the choice to ally with the Minutemen, the Railroad, or the Brotherhood to construct the relay device. The player successfully enters the Institute, where they discover that their son Shaun is now an old man and the director of the Institute. Shaun reveals that he was kidnapped from the Vault as a specimen for synth experiments thanks to his pure pre-war DNA, and that the Sole Survivor remained in stasis for a further sixty years before being awoken again. Shaun later reveals that he is dying of cancer and wishes for the player to take up his role as Institute Director and continue the organization's plans for the future of the Commonwealth.

Fact #5 : Endings ( Another Spoiler xD )

 The player then faces a choice to determine the future of the Commonwealth. They can side with Shaun by siding with the Institute:
  • The Institute – the player must handle internal issues within the Institute, which was caused by Father's announcement making the Sole Survivor the next director of the organization. Siding with the Institute will lead the Sole Survivor to initiate a purge in the Commonwealth, wiping out the Railroad and the Brotherhood, who pose threats to their progress.
Or they can go against Shaun by siding with one of three other factions:
  • The Brotherhood of Steel – siding with the Brotherhood will lead the Sole Survivor to rebuild Liberty Prime (last seen in Fallout 3) to be used as a weapon to destroy the Institute. The player must also lead an attack on the Railroad headquarters to wipe out the organization, as they pose a tactical threat to the Brotherhood's ultimate goal of wiping out synthetic life from the Commonwealth. After reactivating Liberty Prime, the Brotherhood of Steel leads a charge against the Institute and blows up its nuclear reactor.
  • The Railroad – siding with the Railroad will lead the Sole Survivor to go undercover in the Institute and meet with a man codenamed Patriot, to devise a plan to free all the synths and destroy the Institute. The Railroad also deems the Brotherhood of Steel a threat to the freed synths and devises a plan coded "Red Rockets Glare", a plan to bring down the Prydwen and destroy the Brotherhood of Steel.
  • The Minutemen – siding with the Minutemen will lead the Sole Survivor to rebuild the Minutemen in order to create an army to fight the Institute. Once the Minutemen is restored to its former strength, the player is then tasked to bring the battle to the Institute (and the Brotherhood of Steel if they are hostile) in order to protect the Commonwealth.
Fact #6 : Rumors and hoaxes

  
   In 2008, Pete Hines of Bethesda Softworks stated: "The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one. This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls."
   On January 8, 2013, Fallout 3 voice actor Erik Dellums hinted via Twitter that his character, Three Dog, would be returning. In a follow-up tweet, he stated, "I was given permission to release that tease". However, in July of the same year, Dellums tweeted that the game he is working on is not being produced by Bethesda Softworks, therefore it was not the anticipated new Fallout title.
   On November 13, 2013, an alleged ZeniMax-funded website, thesurvivor2299.com, was created. The site contained several coded messages and morse code, and most notably a timer believed to be counting down to an announcement or teaser trailer for Fallout 4, which was also done with Fallout 3; the messages and morse code was in turn translated by several Fallout fansites. On December 6, Bethesda responded in regards to the site stating; "PSA: If you don't hear it through an official channel like this, assume all rumors and speculation are false". The site was revealed to be a hoax shortly thereafter.
   In December 2013, Kotaku reported that Fallout 4 was indeed in development, having obtained leaked voice casting documents which they had confirmed to be real. The leaked documents indicated that the game would be set in Boston and described a mission set in "The Institute", a post-apocalyptic version of the Massachusetts Institute of Technology. The documents referenced areas mentioned but not shown in previous Fallout titles. The voice script page that was leaked begins with the usual introductory line spoken by Ron Perlman: "War. War never changes". In February 2014, Bethesda game director Todd Howard was asked about new game announcements in which he replied: "We don't have a timeframe for our next game announcement, but I think it's gonna be a while".
   Following the announcement of Fallout 4, there was renewed interest in a June 2014 Reddit post by a user named SandraReed, who claimed to have played Fallout 4. She stated that she used to be a Bethesda employee and was fired for leaking information about the game. In her post, SandraReed stated that the protagonist would have a speaking role and that the game would support the PlayStation 3 and Xbox 360. Kotaku noted that many of the details have proven to be incorrect, and most of those that were correct had already been covered earlier in the leaked details from Kotaku's 2013 article.

 Alright , here's the bad joke xD

 Fact #7 : Switch Perspective In Conversations

    First or third person? Answers in the comments - you tend to only fall into one of two camps, before venomously defending it from the opposition.
Fallout 4 has seen a ton of refinements done to the general feel and speed of both modes, but the one-button perspective switch (touchpad on PS4) can still be used after the new conversation camera has taken over.
If you tap it when anyone's talking, you can then access your Pip-Boy to rummage through your inventory or save, the conversation being resumable once you're finished.

Fact #8 : Sit Or Lie Down To Wait & Speed Up The Day

Alright , this is a weird one to intentionally obscure from the player, specifically because at any time you might wish to change up the time of day to alter anything from visibility during a mission, NPC movement or shop opening times.
Fallout 3 and New Vegas had the option on a single button, but in Fallout 4 you have to find somewhere to either sit or lie down - which reconciles your waiting to most settlements.
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Definitely a strange decision in comparison to the last handful of titles Bethesda have put out, but at least you'll be right next to your barterer of choice once you wake up.

Fact #9 : Use V.A.T.S. To Shoot Grenades Out The Sky

The new faster sense of gunplay lends itself to getting stuck in and blowing apart as many enemies as possible, as fast as you can - meaning V.A.T.S. can take a bit of a backseat to the action.
However, it has multiple hidden uses other than just limb-targeting and slow-motion finishers, one of which is literally being able to shoot grenades or other thrown explosives/weapons clean out the sky.
You'll have to be fast on the button to trigger it, but thankfully the grenade indicator pops up on your screen as soon as the item leaves someone else's hand, so fire off V.A.T.S., lock on and blow it away right in front of their faces.
Is there anything more badass than that?

Fact #10 : Lone Wanderer Still Works With Dogmeat As A Companion

   Although the text reads "Who needs friends anyway?" and your canine companion is clearly man's (or woman's) best by default, Dogmeat simply doesn't count as a full-on companion like the others.
So, if you tend to think of Fallout as a fairly solo experience anyway - and who can blame you, when the companion A.I. is about as likely to get stuck in a door as fire a shot to save your skin - snap up this perk.
   You'll need Charisma level 3 to get it, which at its first level will get you 15% reduced damage and 50 more carry weight before being over-encumbered. Afterwards, at level 17 that percentage of damage reduction changes to 20% as carry weight goes to 100, before level 40 nets you a tasty 25% damage boost across all weapons.
Not making a sense ? I know but That's a Fact okay ?

Sources : 



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